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About Me

I am an aspiring engineer who grew up in the small state of Arkansas. Starting engineering when I was 7 years old, I became fascinated about how things work and their complex features. My older sister began her journey in basic software development with Python, and I took after her, using the skills I learned to launch my own path.

Besides engineering, I also have a love for language. After taking a Spanish 1 class and having coworkers who speak Spanish, I wanted to be able to communicate with them without struggle. This led me to try (and still continue) to be fluent in the language. I listen to many Spanish podcasts to this day and immerse myself in it as much as I can.

Engineering Path

After making many basic text-based games using Python, such as a DIY 'Would you Rather', I started gaining confidence in the language. I was a huge fan of the Marvel series, and I used my skills to make a very simple Friday/Jarvis using preprogrammed inputs.

 

Meanwhile, another inspiration of game making came to me with the app Tinker: an online, block-coding game development platform. However, due to my previous knowledge of the type-based programming I had done in Python, I felt bored while making games there and thought that the games were too simple.

My sister inspired me to turn on the Unity game engine at the age of 12 and I further progressed in my ability to design UI elements and program game features. However, loving the physics-based system of a grappling gun that I had seen before, I wanted to reproduce that and put my own 2D retro twist on it.

This began the idea of my game Swing 2D. After learning how to implement the hook itself into the game, I watched multiple tutorials about how to actually build the game - adding levels, settings, and even a shop. After months of work, the creation was published on the App Store (yet was denied by Google Play at the time). 

(Above) Working on my homemade battle bot

Meanwhile, I started a game called Dodge 2D which is available on my Itch.io link, and my sister and I also finished a prototype game, 'Ball in Bin', as a challenge for a game jam on Itch.io. In general, I began to love app making and began to fall into the language of Swift - making sleek and modern apps that made my life better. For example, when I was annoyed by the current design of my school's app, I decided to completely redesign it with a working version of it using Swift during Christmas break (if you would like to see my video about this, click here).

Because I was so focused on app development at the time, I desired to dive deeper into it. This came in the form of React Native and Flutter. My sister and I again collaborated on an unreleased app, Quippy, which allowed the saving of quotes and a random quote of the day to be sent via notification (It was meant to be built for people that keep constant quote books with their friends. In that project, she was the main backend developer while I designed and programmed the entire frontend using React Native and later (after a migration) Flutter.

Later, I got back into Python programming. I have always had a love for the language, especially since it was my starting point. Along with Python, I have also admired Marvel - specifically, Tony Stark. Because his Jarvis AI assistant system, I made countless versions of it in Python and finally landed on one that is still active to this day - Alfred. Alfred is one of my most ambitious projects yet, with the ability to monitor my health data, schedule, tasks, and much more. To learn more about Alfred, click here.

In between working on Alfred, I created a PiHole phone application for myself, an Auto Plant System, a Modular Motor Controller, and other smaller projects. My love for coding in general has grown year over year and I continue to pursue my goal of becoming an engineer like Tony Stark.

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(Above) Testing a cardboard version of a mechanical hand

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